Gain Ground
How to play Gain Ground
Each game uses different controls, most Amiga games use both mouse and keyboard.
Gain Ground Description
Gain Ground is an arcade game that was ported to the Sega Master System and Mega Drive/Genesis.
In Gain Ground, players control one of a set of characters at a time. There are over a dozen different characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.
Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party.
The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.
There are 50 levels.
There are twenty playable characters in Gain Ground, each with their own strengths and weaknesses. Each character has a minor, weak weapon which can be fired in any direction, and a special weapon which has different capabilities from the normal attack, and which vary between characters.
The characters in Gain Ground also vary in which hand they hold their weapons. This was originally done purely for cosmetic purposes, but it was very soon discovered that this feature made it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.
A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a GAIN GROUND simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit. However, suddenly without warning, the Supercomputer went berzerk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispached to go forth into the deadly GAIN GROUND.