Blaster Master 2

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How to play Blaster Master 2

Each game uses different controls, most Amiga games use both mouse and keyboard.

Blaster Master 2 Description

Blaster Master 2 is a sequel to Blaster Master for the Sega Mega Drive/Genesis. You play as Jason and control a robotic vehicle called S.O.P.H.I.A. (only used for Blaster Master 2, referred to as SOPHIA, Sophia or Sofia on other versions) in the game and its your usual jump and shoot side-scroller game.

Blaster Master 2 (BM2) was released on March 15, 1993 in the United States; two years after Blaster Master Boy. The game artwork and engine was developed by the now defunct Software Creations Ltd. under license from Sunsoft, and the series had now moved on to the Mega Drive/Genesis, Sega's 16-bit console. Regional market releases for Blaster Master 2 were solely in the United States but later exported into Canada and Europe

It has been four years since Jason's Encounter with the Plutonium Boss and the radioactive mutants under the Earth. His only reminder of the incident is S.O.P.H.I.A., the vehicle he used to stop them, which he has hidden in an abandoned barn. One day, one bolt of lightning struck the house and caused the ceiling to crumble, knocking Jason unconscious. When Jason woke up, S.O.P.H.I.A. was in pieces and the parts he had collected from his first dealings with the Mutant Bosses were missing. Little does Jason know that there are more lightning beings where the first one came from and they are planning to destroy the Earth. The beings started digging towards the Earth's core in order to shift the planet's weight off its axis, leading to total annihilation. The parts from SOPHIA are being used to create a robotic army to assist the being in accomplishing their mission. Now, Jason must stop them, but he won't make it without the help of SOPHIA. Since he can't recover the parts, he decided to redesign it to better prepare himself for the ordeal facing him. After 29 days, SOPHIA. was completely rebuilt and ready for battle. Remembering where he saw the being's footsteps, Jason jumped in his vehicle and headed towards the mountains where the challenge begins.

Under the development team of Creations and the marketing team at Sunsoft, several things were altered in the new Blaster Master 2 game, such as the name of the vehicle changed to "S.O.P.H.I.A.", and the gameplay was expanded significantly. There are now 8 levels to play through, and each level containing a power-up or new obtainable weapon in which Jason or SOPHIA can use throughout the game. The platform-jumping characteristics that made the original NES game so popular among fans were preserved, while other viewpoints provided an additional level of gameplay unique to BM2 alone. There were now three ways to play: sidescroll view (S.O.P.H.I.A. and Jason), overhead view (S.O.P.H.I.A.), and Jason running through rooms (with a large view, and a small view with Jason running through certain parts of the stages).

Blaster Master 2 - additional information

Platform
Game year
Cover Art
Blaster Master 2 - Cover Art Sega Genesis