Battle Mania Daiginjō
How to play Battle Mania Daiginjō
Each game uses different controls, most Amiga games use both mouse and keyboard.
Battle Mania Daiginjō Description
Trouble Shooter, known in Japan as Battle Mania (バトルマニア), is a scrolling shooter by Vic Tokai for the Sega Mega Drive in 1992. Players take on the role of Madison, a combat operative assigned to rescue a prince who has been taken hostage. The game was given a very distinct theme of self-parody between the enemies, story and dialogue. A Japan-only sequel titled Battle Mania Daiginjou (バトルマニア 大吟醸) was also released for the Mega Drive.
Players assumed control over Madison who was accompanied at all times by her partner Crystal; unlike Madison, Crystal could flip firing positions allowing her to fire behind Madison. Also, Crystal was invulnerable to all enemy fire; Crystal would only be affected if Madison died. At the beginning of almost every stage, the players had to choose a Special Weapon they could use during combat. After every use however, the weapon would have to recharge in order to be used again.
Players could select from four different power-ups consisting of the usual shooter icons (speed-ups, life-ups, firepower and speed-downs). The player could stock up on Madison’s hit points by collecting life-up icons. This was necessary as the game had no lives System and only offered the player three continues.