Turrican II: The Final Fight

No gamepads detected. Plug in and press a button to use it.
Ready




If using USB Joystick/Gamepad, you can plug the controller in the USB port once the game is loaded for best results.

Rate it

How to play Turrican II: The Final Fight

Each game uses different controls, most Amiga games use both mouse and keyboard.

Turrican II: The Final Fight Description

Turrican 2 is the second game of the Turrican series. The game by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican 2 was also released for the CDTV, Atari ST, MS-DOS, Amstrad CPC and ZX Spectrum.

Turrican 2 can be described as a cross between Metroid and Psycho-Nics Oscar[1]. While the huge detailed labyrinth levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican didn't just force the player to complete a linear level. Instead, the real thrill for the player was to fully explore each level and uncover every secret spot, hidden room, and invisible passage.

Turrican II: The Final Fight - additional information

Platform
Game year
Also known as
"Turrican 2" -- Common spelling
Cover Art
Turrican II: The Final Fight - Cover Art Commodore 64