Disney's Aladdin

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How to play Disney's Aladdin

Each game uses different controls, most Amiga games use both mouse and keyboard.

Disney's Aladdin Description

Disney's Aladdin was developed for the Mega Drive by Virgin Interactive's studio of Virgin Games USA and published by Sega in 1993.
The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar.

Disney's Aladdin - additional information

Platform
Game year
Developed by
Also known as
"アラジン" -- Japanese spelling
Cover Art
Disney's Aladdin - Cover Art Sega Genesis