F-19 Stealth Fighter
Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.
How to play F-19 Stealth Fighter
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.
F-19 Stealth Fighter Description
In the game, the player takes on the role of a pilot flying missions of varying difficulty over four geographic locations: Libya, the Persian Gulf, the North Cape, and Central Europe. Set in the present-day of 1988, the player was immersed in a Cold War era battlefield, flying missions against Iranian, Libyan, Soviet or Warsaw Pact opponents. The game could be played under conditions of conventional warfare, limited warfare, or cold war (in the latter, even being detected by the enemy could lead to a major diplomatic incident).
Allowing the player to choose appropriate ordnance from a wide range of realistic armaments, the game set standards for realism and authenticity in military aviation simulations, and was noted for the convincing behaviour of AI controlled units such as enemy aircraft, SAM sites and radar stations. These would behave in accordance with the situation - patrolling at first, but launching into a highly aggressive search if the player was detected. Other impressive features of the game were the highly realistic system of radar detection, where the player's varying radar signature was visually compared with the energy of incoming radar pulses at different ranges and powers, and a well thought-out variety of endings appropriate to the outcome of each mission. These included the player being rescued by an V-22 Osprey, a Pravda newspaper headline proclaiming the capture of the pilot, or an outraged ally or neutral nation protesting the destruction of their aircraft.
The pilot roster in the pre-game menu kept track of the missions, rank, score and medals awarded to each player. Pilot fatalities were permanent, which contributed to the extended campaign feeling of the game.