Googol Math Games

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How to play Googol Math Games

Each game uses different controls, most Amiga games use both mouse and keyboard.

Googol Math Games Description

At the Googol Climber menu, use the up and down arrow keys to
choose the type of problems that you want to work with, and the
left and right arrows to choose the speed. FAST will be too fast
on 286, 386, or faster machines, and SLOW will be too slow on
older machines. Experiment to see which works best!

Press RETURN to begin the game! An incomplete equation will flash
at the bottom of the screen, then eight numbers will appear. Only
one of these numbers is the correct answer! Your goal is to guide
the little climber to this answer, and make him jump up and hit
it! As soon as the eight numbers are on the screen, the action
begins, and the little climber starts hopping across the screen.
You control the climber with the left and right arrow keys, and
make him jump with the up arrow key.

Remember to just TAP the keys, if you hold them down you're
likely to run into serious trouble!

If the correct answer is on a higher floor, you will need to
carefully jump through the tiny hole in the floor. If you miss
the hole and bump your head, you will lose 1 climber, and have to
start over! If you need to go to a lower floor, you will need to
wiggle back and forth with the left and right arrow keys until
you fall through the hole in the floor.

You must avoid the 4 balls at all times. You can hop over them,
or run away, and go through the "back door" to get away from
them. Be careful when changing floors! If you hit a ball, you
will lose 1 climber, and have to start over!

When you are under the correct answer, press the up arrow to jump
up and hit it. Since the higher floors are harder to reach, the
answers are worth more there. Also, as you advance to higher
levels, the point values go up!

If you need help with any problem, just press X for a complete
explanation. There is no score penalty for watching this
explanation, however there is a time penalty - you will have to
watch the entire explanation. There is no way to stop it once it
has started.

After you solve 20 problems, you will advance to level 2, and the
4 balls will move faster. You will continue to advance one level
after every 20 problems, until level five. This is the fastest
speed. You begin the game with 3 climbers, and when they are all
gone, the game is over.

You will have one chance to play "Match Score" to win one extra
free life! There's a 10% chance you'll match the spinning number!

At the Googolpede menu, use all four arrow keys to choose the
type of problems that you want to work with, and the speed, then
press RETURN to begin the game!

Speed 1 is very slow, 4 or 5 is medium, and 9 is incredibly fast!
On fast machines, speed 9 is too fast to be playable, but speed 8
should be just barely manageable!

An equation will appear at the bottom of the screen. It will be
either TRUE or FALSE. In the center of the screen a T and F will
appear, and the Googolpede will start moving across the screen.
Your goal is to guide the Googolpede into the T, if the equation
is true, or the F, if the equation is false.

Every once in a while, a "Bonus Block" will appear. If you hit
this block, the Googolpede will get longer, so your final score
will be higher!

Remember to just TAP the keys, if you hold them down you're
likely to run into serious trouble!

While playing the game, if you are moving in any direction, you
can not instantly go the other direction. For example, if you are
moving to the right, only the up and down arrow keys will work.
If you want to reverse, you must turn twice!

There are three ways to lose. You can hit the wall, or hit the
wrong answer, or hit yourself. When you lose, the game is
immediately over! There's no second chance in Googolpede!

Every time you hit a correct answer, your Googolpede will get
longer. This will raise your score, but it will also increase the
difficulty, since there will be more of "yourself" to run into!

If you need help with any problem, just press X for a complete
explanation. There is no score penalty for watching this
explanation, however there is a time penalty - you will have to
watch the entire explanation. There is no way to stop it once it
has started.

When you lose, your final score will be calculated. The length of
the GOOGOLPEDE will be multiplied by the speed, and by the skill
level (addition = 1, subtraction = 2, etc., up to all four = 7).
Therefore, if you are playing at speed 1, level 1, you will only
get 1 point for each segment of your GOOGOLPEDE, and if you play
at speed 9, skill 7, you will get 63 points for each segment!

If you don't like the flashing screen at the end of each round,
the "/SD" command line option turns this off.

Googol Math Games - additional information

Platform
DOS
Game year
Cover Art