Zero the Kamikaze Squirrel
How to play Zero the Kamikaze Squirrel
Each game uses different controls, most Amiga games use both mouse and keyboard.
Zero the Kamikaze Squirrel Description
Zero the Kamikaze Squirrel is a game for the Super Nintendo Entertainment System and Sega Mega Drive. It is a spin-off of the Aero the Acro-Bat series.
The plot begins halfway through the plot of Aero the Acrobat 2. Zero receives a telegram from his old girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets has invaded Stony Forest, their island homeland, and has been chopping down the trees there in order to create an abundant supply of paper, which he will use to print counterfeit money using stolen plates already in his possession. In addition to that, he has also captured her father. Despite protests from his master Edgar Ektor to not do it (who tells him nothing is more important than his mission with him, notably referring to Ektor's plan B from Aero 2), Zero decides to return home and stop Le Sheets (which explains why Zero is absent from Ektor's side in the Aero 2 final battle).
Upon arriving on the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. Zero's path takes him through caves where he faces creatures from the dark, a volcano where he defeats mining workers and guard robots (during which he learns - after interrogating one of the robots - that Le Sheets is at his paper factory, and that he is now holding Amy captive, after she tried unsuccessfully to save her father herself), a river he must go through on a jet ski, the forest where he defeats the metal claw-wielding guardian, a boat ride through a toxic waste sewer, and finally Jacques Le Sheets' factory.
After confronting and defeating Le Sheets on the roof, Zero spots a flying ship trying to escape, but he manages to board it just in time. Inside, he finds a tied-up Amy and frees her, but when they attempt to escape, they are confronted by the ship's pilot: Zero's own master Edgar Ektor (it is left for the player to assume that this was his fool-proof back up plan referred to in the ending of Aero the Acrobat 2). Zero squares off with Ektor in a final battle, and in the end - with assistance from Amy - Zero is able to defeat him and leaves him aboard his own flying vehicle to crash into the side of a cliff. Zero is seen falling victorious from the ship in a parachute while carrying Amy in his arms, but Ektor's fate is left unknown.