Peppers Adventures in Time
Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.
How to play Peppers Adventures in Time
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.
Peppers Adventures in Time Description
The game chronicles a young girl, who may be considered a tomboy, named Pepper, and her dog Lockjaw. Pepper's evil Uncle Fred has created a time machine, which Lockjaw accidentally enters. Hoping to save her dog, Pepper is instead pulled in with him. Though now separated, they have both been sent back to Philadelphia in 1764. Time has been altered, however; many elements of the 1960s American counter culture are combined with the life and times of Benjamin Franklin. Through generous use of artistic license, he has been transformed into a "flower child," or "hippie." Via humorous dialogue and interaction with the both the townspeople and Franklin, Pepper is responsible for ensuring that history unfolds the way it 'should,' as well as first locating and subsequently reuniting with Lockjaw. The player does have the opportunity to learn valid historical facts throughout the game; this is facilitated by a "Truth" icon and multiple-choice quizzes at the conclusion of each act, or section of the game.